Music and Video Games - Day 1 - Nate and Micah

Music and Video Games day 1
By: Nate and Micah 

We started the day by walking in and answering questions about the theme music for today's class. Our walk-in music was the theme of Mario. This will be a fun game that we play at the start of every class to discover the theme for the day! After answering questions about today's theme song, we learned about the music and video game industry. Next Mr. Lowry taught us about the elements of music so that we could have a good basis for understanding. These elements included: instrumentation, tempo, rhythm, texture, pitch, and dynamics. Additionally, we learned the necessary vocabulary to engage in these deep discussions on multiple aspects of the video game industry. Then we explored how music can be used as a tool in video games to set the feel of a scene or level for a player. We put this to the test by identifying the correct setting in a video game by listening to music played in the setting.
Pictured below is our class using boomwhackers as a tool to understand the tempo of a song. We were all assigned different colors, and as all of the tubes were different lengths/sounds, we were assigned different parts of the song we played. Through these instruments, we learned how to play the Mario Kart theme song. Additionally, like our sound of the day, we are going to learn how to play a song via boomwhackers every day.


Next, Nate gave a presentation about the video game Fifa 22 and how the music in the game related to aspects of the gameplay. Nate used the elements of music to create an analysis of the songs which he then was able to form into an argument about how the songs fit into the game.


Comments

Popular posts from this blog

Music And Video Games Blog - Day 5 - The start of our project! - Ian N.

music and video games - day 2 - Baker and Eli